If you look closely, you can see where some rooms bubbled up a bit; I should have reduced kerf to give the inplay more breathing room Published November 30, 2020 at 1600 × 1200 If you look closely, you can see where some rooms bubbled up a bit; I should have reduced kerf to give the inplay more breathing roomIf you look closely, you can see where some rooms bubbled up a bit; I should have reduced kerf to give the inplay more breathing room