If you look closely, you can see where some rooms bubbled up a bit; I should have reduced kerf to give the inplay more breathing room

If you look closely, you can see where some rooms bubbled up a bit; I should have reduced kerf to give the inplay more breathing room

If you look closely, you can see where some rooms bubbled up a bit; I should have reduced kerf to give the inplay more breathing room

If you look closely, you can see where some rooms bubbled up a bit; I should have reduced kerf to give the inplay more breathing room

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